Reason for changes
Many people have had a problem with hunting inside of Thebes temple due to pvp and the fact that the spot has been way too easy to xp and/or sxp for quite some time. This is due to the zone being designed to be hard several years ago, but as people got stronger it became easier to the point where it could be cleared with no risk of damage or death with hundreds of monsters being pulled on you. This became unfair to those who couldn’t fight for the spot and allowed the higher level/geared players to quickly get stronger while other players were forced to hunt in other spots. The changes with the system are not made to completely prevent this, however, they do allow the lower tier/level players a better chance to hunt this great zone. While balancing the rate that the higher tiers are able to gain at with that of the lower tiers to some degrees. It also should make the grind in this zone a lot less dull or boring as you’ll have to pay attention to your health and how many monsters you are puling.
What is changed
For players that are Tier1 or Tier2 you will be able to go inside the temple with slightly less spawns and non buggy monsters (meaning no more having to do -self often, making the xp safer). Essentially its slightly easier than before and no more T3/T4 players coming and ganking you. At least not on their main characters.
For Tier3 or Tier4 characters, the monsters have a random tier between T1 and T5. This makes them hit for higher damages with reduction to the effectiveness of DR allowing them to actually hit players with even the highest DR. They also have the chance to drop XP shards and some new items used to craft and buy x grade gear. Also the bosses at the end of the map for the higher tier players are Epic Anubis and Epic Osiris, which both have high hp and low regen. They have several new drops as well.
Mirage of the Past
A new npc randomly appears in different places within the Thebes Desert. She trades bones dropped from Inside Hard Thebes for X grade mats. She also manages trades for Pharaoh’s Gold.
Bones from another world
This item drops from tier mobs and is used to buy x grade mats from Mirage from the past.
Fragment of Anubis
This item drops from Epic Anubis and is one half of the whole that represents the box from another world.
Fragment of Osiris
This item drops from Epic Osiris and is one half of the whole that represents the box from another world.
Box from another world
Mirage from the past creates this item when merging the boss fragments. When merging there is a small change the box is glowing instead.
Glowing Box from another world
Mirage from the past creates this item at a small chance when merging the boss fragments.
Blades of Time [X]
These edos/dual swords are rarely dropped from Epic Anubis or can be crafted by Mirage of the Past. The stats on them currently are temporary and the procs for it will come at a later date.
Staff of Ra [X]
This staff is rarely dropped by Osiris or can be crafted by Mirage of the Past. The stats on it are currently temporary and the procs for it will come at a later date.
Bow of Neit [X]
This bow is rarely dropped by Osiris or can be crafted by Mirage of the Past. The stats on it are currently temporary and the procs for it will come at a later date.
Eye of Ra [X]
This ring is rarely dropped by Osiris or can be crafted by Mirage of the Past. The stats on it are currently temporary and the procs for it will come at a later date.
As many know, yesterday’s restart brought some changes to the Inside of Thebes Temple. There were a few issues with the difficulty due to the insanely high spawn count and the bugginess of the mobs. Previously Thebes this wasn’t too much a problem as the monsters were not Tiered allowing them to do damage. Well today’s restart will bring fixes to the way the monsters bug themselves up and the density of them. It will fix it for both Lower and Upper Thebes.