zajako
1
- Determine base damage and first set of damage boosts and ac/dr defenses
- Base Damage Determination
- Soul Attack Triggered (this is a whole other deep dive for soul damage and isn’t used in primary damage formulas)
- Get Base Damage (small or large
- if Soul of Flame buff [ + SDmg or + LDmg ]
- otherwise random [ +1 - SDmg or +1 - LDmg ]
- Add Weapon Bonus Damage [ dmg+ ]
- Add Enchant Damage
- X Grade and EVT grade
- > +3 [ (((enchant - 3) * 6) + 9) ]
- <= +3 [ enchant * 3 ]
- Non X and Non EVT grade
- <= +10 [ enchant * 0.5 + 10 ]
- <= +50 [ enchant * 0.4 + 20 ]
- > 50 [ enchant * 0.3 + 30 ]
- Weapon Type Damage
- Bare hands
- Captains Guarder random [ 100 - 1100 ]
- otherwise random [ random 5 + 4 ]
- Kiringku
- I’ll expand this by request….
- Non Bow Non Gauntlet Weapons
- Remove Durability penalties if > 0 [ x 0.95 - 0.75 ]
- Strength/Dex Damage Bonus Added
- Buffs/Debuffs that do flat damage increases/decreases applied
- Polymorph boosts applied
- Bapho Staff Bonus
- DIce Dagger Bonus
- Justice of Eva Buff [ x2 ]
- Lindvior Swiftness Buff [ x2 ]
- Bows / Crossbows / Gauntlets
- Add Arrow Damage Small or Large Random [ +1 - SDmg or +1 - LDmg ]
- Run Arrow Proc
- CheapShot/Magic Arrow Damage Added
- Range Bonus Damage Added
- Justice of Eva, Long Range, Soul of Lindvior Buffs applied
- These bonuses are added together then multiplied times the current damage at this point
- Justice of Eva [ 0 - 2 ]
- Long Range [ 0 - 1 ]
- Soul of Lindvior [ 0 - 1.5 ]
- [ Damage += Damage * (JoE + LR + SoL) ]
- Entrainment Bolts Buff Bonus [ x 2 ]
- Elf Bonus Damage [ x 1.2 ]
- ignite lightning charges added
- Damage penalty for Crack Morphs [ x 0.69 ]
- Non Soul Weapon Procs Added
- Doll Damage Boosts Added up and multiplied by damage at this point
- Food Buffs(from cooking system) Damages added
- BASE DAMAGE ASSIGNED HERE
- Strength in Numbers Clan Buff Applied
-
Equipment Based Passive Boosts Applied Here
- All Equipment based passives not specified multiply from the base damage, not from each other
-
Buff Based Damage Boosts Applied Here
- All buff based boosts unless specified multiply from the base damage
- Rune Buffs applied using base damage
- Critical Damage Applied using base damage
- Elemental Damage added
- Burning Spirit, elemental Fire damage added
- Stun Attack Applied
- Luck Damage applied using base damage
- Wound Reduction Applied
- Tier Damage Boost [ x1.5 - 2.0 ]
- Christmas Cookies 2012 [ x1.25 ]
- Blessing Love vs Event Monsters [x2]
- Alien Strength Buff [ x3 ]
- Alien Weaken Debuff [ * 0.33 ]
- Weapon Material, Blessing Boost
- Undead damage boosted by random value between 1 and 20 for silver/ori
- Undead damage boosted by blessed random value of 1 and 4
- Hard Npc Reduction for bow users [ x 0.8 ]
- Damage Reduction Subtracted
- Target DR
- QQ event for QQ mobs applied and reduced if has QQ buff
- percent reduction for event monsters that use percent reduction
- Monster Tier Damage Adjustment (Glory’s Cry buff added) [ x0.5 - 1.4 (+ 0.1) ]
- Add Soul Shot multiplier (+ Ruby if equipped) [ x1.5 (+0.03 - 0.5) ]
- Subtracts Resilience defenses
- (S80) Add Staff of Mana Mana Steal
- (S80) Add VR Sword HP Steal
- (S80) Add Poison Attack Proc
- Penetration Damage applied (this is with remaining penetration after Resilience has already been subtracted)
- Attack Damage applied (from the first step)