Tier 5 Released! Party Exp Boosts! Tier Changes and more!

Tier 5 and Tiers Explained
First I’ll start by explaining the bonuses of the tiers and expanding it to show T5 as well

Damage Bonus

T1: No Change
T2: 50% more damage
T3: 75% more damage
T4: 85% more damage
T5: Double Damage

HP & MP Level Up Caps

T1: No Change
T2: 50% higher than class' cap
T3: 200% higher than class' cap
T4: 200% higher than class' cap
T5: 250% higher than class' cap

Level Up HP Bonus gains

T1: No Change
T2: No Change
T3: No Change
T4: No Change
T5: 5 bonus hp per level

Level Up MP Bonus gains

T1: No Change
T2: No Change
T3: No Change
T4: No Change
T5: 1 bonus mp per level

Effective Level for Equipping items NEW FOR ALL TIERS

T1: No Change
T2: +5 Levels
T3: +10 Levels
T4: +15 Levels
T5: +30 Levels

T5 Quest Details
The first part of the T5 quest released in December, I’ll start with that and explain including that.
To Go T5 you simply require to be T4 Reaper, Level 100+ and have 2 items. The “Charged Destiny” and “Soul Key”.
Getting these 2 items is no easy feat, though over time new features will be added to make this a bit easier, including new instances and quests.

Obtaining the Charged Destiny
To obtain the charged destiny you must start out by talking to the Dwarven Emmisary located at the entrance to the underworld, south of WindaWood castle. He will give you a HighDensity Energy Stone and allow you to do 3 quests daily that involve the underworld floors and harvesting energy from the star like patterns leaking energy. Doing these quests daily give you stones that can be used like enchant scrolls. Double click the stone then click your HDES to give it levels. The first quest reward will give 5 levels, the 2nd quest gives 10 levels and the third quest gives 25 levels. This totals 40 levels you can get on your HDES each day just by doing the dailies. Monsters can also drop low level stones in the underworld but these are rare.
In the next week 3 new daily instances will be added for gaining even more levels for your HDES. By doing these you will eventually get your HDES to a high enough level to obtain a Charged Destiny. In Silveria there is an npc named Nidrah who deals in power, specifically the levels of your HDES. He requires your HDES reach the 3rd Tier before he will use charges from it to purchase items. The item you want from him is the Charged Destiny, which costs 3000 levels from your HDES.

Obtaining the Soul Key
The soul key will be obtained from the coming Ivory Tower Raid. Until this raid is placed into the game, you can instead receive a Soul Key for free by notifying Zajako you have your Charged Destiny in hand and are ready for T5.

Choose your Destiny!!!
To become T5 it means you need to have more than one soul. When you have your Charged Destiny and Soul Key you will take them to Hermuncus located in Valhalla. He is a giant Head located in the upper corner, you can’t really miss him! The process of absorbing all of the energy requires splitting your soul into 2 and you choosing a subclass.

Subclass System
Once T5 you now have 2 classes, your main class (the one you chose when you created your character) and your subclass (the one you picked when you became T5). You can switch between your Main Class and Subclass by talking to Hermuncus and telling him you want to switch your class. All base stats and most things are shared between Main and Sub classes, however your Level, Spells, HP, MP and Exp are all unique for each class. Both classes are Tier5 though.
Each time you switch classes it will cause the game to force close allowing you to login with your new class. This ensures things are not buggy.

Party Exp Changes
All known bugs with the party exp system are now fixed, this makes party hunting actually reasonable.
On top of that the boost of 10% more exp has been increased to 25% more exp per person in party. This makes it so that the division of exp is not as bad as it would be if it were a straight out even split.

Instance Changes
Instances now have modifiers for the monsters that effect the EXP and SXP per monster given based on the difficulty level. This ensures that its worth hunting the instance on the harder levels if you are able to. Or rewards bringing along a friend or 7 when you tackle the extreme difficulty levels!
Easy = 25% less exp & sxp
Normal = No Change
Hard = 50% more exp & sxp
Extreme = 100% more exp & sxp

Also instances with random mob spawns (currently only V4 Release Party) will have more spawns on the harder difficulty levels increasing the potential exp/sxp gains!